Neyith of the Dire Hunt

jmpJumpstart#30rare
{2}{G}{G}
Legal in 10 of 23 formats
Price today · this printing
Nonfoil$8.91
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Card text & rulings

Oracle text

Legendary Creature — Human Warrior

Whenever one or more creatures you control fight or become blocked, draw a card.

At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)

P/T3/3
Ability breakdown
Abilities
TriggeredWhenever one or more creatures you control fight or become blocked, draw a card.
TriggeredAt the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)
Rulings
  • WotCJun 23, 2020

    A creature “fights” when an effect instructs it to fight. Dealing combat damage isn’t fighting.

  • WotCJun 23, 2020

    If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won’t change if another effect alters the creature’s power later in the turn.

  • WotCJun 23, 2020

    If each creature the defending player controls can’t block for any reason (such as being tapped), then the target creature isn’t blocked. If there’s a cost associated with blocking the target creature, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.

  • WotCJun 23, 2020

    If the target creature has menace, two creatures must block it if able.

  • WotCJun 23, 2020

    Only one creature is required to block the target creature. Other creatures may also block it and are free to block other creatures or not block at all.

  • WotCJun 23, 2020

    The defending player, not you, chooses which creature blocks the target creature.

  • WotCJun 23, 2020

    While resolving Neyith’s last ability, you can’t pay multiple times to double a creature’s power more than once or to double more than one creature’s power.

  • WotCJun 23, 2020

    You draw just one card as Neyith’s first ability resolves, no matter how many creatures you control fought or became blocked.

Market & price history

Market

JMP #30
2026-07-06
Neyith of the Dire Hunt
$8.91TCGplayer market +11.4% 7dSpiking now
Lowest Listing
updated 2026-07-06
Nonfoil
Lowest listingNM$8.59Buy on TCGplayer
Best buylist (NM)$10.00· Card Kingdom
Buy/Sell Gap$-1.41 (-16.4%)
All finishes · 30d
updated 6h ago
Realized change · today vs 30d ago
Nonfoil$8.91 -4.4%
Price signals
This printingSpiking now
7d
rising
High conf
14d
rising
High conf
30d
falling
High conf
Liquidity (implied)Liquid

Trend is a smoothed signal, not the raw change. The chart above shows the realized change; this is a mover-discovery read per window, not a forecast.

Across all copies

This card, all printings.

This printing is the cheapest copy: $8.91

Demand signals

Plays as
Card Draw

Combos

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Where you can play it
commander
Legal to play
All formats
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
competitivebrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Flavor & art
Illustrated by
Magali Villeneuve
Reference & exit links
Card details
Artist
Magali Villeneuve
Frame
legendary
Language
EN
Border
black
Security stamp
oval