Inniaz, the Gale Force

jmpJumpstart#12rare
{3}{U}{U}
Legal in 10 of 23 formats
Price today · this printing
Nonfoil$0.29
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0copies·$0.00
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Card text & rulings

Oracle text

Legendary Creature — Djinn

Flying

{2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.)

Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

P/T4/4
Ability breakdown
Abilities
Flying
Activated{2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.)
TriggeredWhenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
Rulings
  • WotCJun 23, 2020

    If any player controls no nonland permanents, the player to their left doesn’t gain control of anything.

  • WotCJun 23, 2020

    If you give away a creature you control with flying that attacked, it’s removed from combat. It will still be tapped if it was tapped, so it won’t be able to block.

  • WotCJun 23, 2020

    In a Two-Headed Giant game, Inniaz’s ability ignores who’s on which team. The leftmost player on each team gains control of a teammate’s permanent, and the rightmost player gains one from the opposing team’s leftmost player. If your teammate gains control of an attacking creature this way, it’s still removed from combat.

  • WotCJun 23, 2020

    In a two-player game, you exchange control of two permanents of your choice with your opponent.

  • WotCJun 23, 2020

    Inniaz’s ability resolves before blockers are chosen.

  • WotCJun 23, 2020

    Inniaz’s ability resolves even if some or all of the attacking creatures lose flying or leave combat before it resolves.

  • WotCJun 23, 2020

    Inniaz’s ability triggers just once, no matter how many creatures with flying attack beyond the third.

  • WotCJun 23, 2020

    The control-change effect of Inniaz’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Inniaz leaves the battlefield. In a multiplayer game, a player who leaves the game takes back their permanent and gives back the one they took.

  • WotCJun 23, 2020

    You choose the permanents to be blown over to other players while Inniaz’s ability is resolving. No player may take actions between the time you make the choices and the time control changes.

Market & price history

Market

JMP #12
2026-07-06
Inniaz, the Gale Force
$0.29TCGplayer market -3.3% 7d
Lowest Listing
updated 2026-07-06
Nonfoil
Lowest listingNM$0.10Buy on TCGplayer
Best buylist (NM)$0.05· Card Kingdom
Buy/Sell Gap$0.05 (+50.0%)
All finishes · 30d
updated 6h ago
Realized change · today vs 30d ago
Nonfoil$0.29 +7.4%
Price signals
This printing
7d
stable
14d
falling
High conf
30d
stable
Liquidity (implied)Moderate

Trend is a smoothed signal, not the raw change. The chart above shows the realized change; this is a mover-discovery read per window, not a forecast.

Across all copies

This card, all printings.

This printing is the cheapest copy: $0.29 · + shipping

Combos

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Where you can play it
commander
Legal to play
All formats
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
competitivebrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Flavor & art
Illustrated by
Livia Prima
Reference & exit links
Card details
Artist
Livia Prima
Frame
legendary
Language
EN
Border
black
Security stamp
oval