Psemilla, Meletian Poet
Legendary Creature — Human Bard
J25Foundations Jumpstart#31uncommon
- Finishes
- Nonfoil
- Border
- black
- Frame
- 2015
- Illustrator
- KiKi
CommanderLegalModernNot legalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Whenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token.
At the beginning of each combat, if you control five or more enchantments, Psemilla gets +4/+4 and gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
1/1Plays as:
Creature Token Maker
Market · per finishtrend updated 4h ago · prices as of Oct 15, 2026
$0.10 low$0.09 gap
Lowest listing
$0.10Buylist
$0.01Buy / Sell Gap
$0.09+90% · normal spread
Cheapest playable copy$0.33· across 1 printing· you're viewing it
Price history
last 30 days · set by the window above · each finish on its own scaleNonfoil$0.33+3.1%30D
30D range$0.24to$0.33Since Nov 2024:H $15.49L $0.09Found in
1 productRounded oddsProductPriceNonfoil
Foundations Jumpstart Booster Pack
Booster Pack · $5.73
$5.73Nonfoil under 10%
Rulings
2 · latest Nov 8, 2024
- WotCNov 8, 2024
If you cast an enchantment spell during a turn before Psemilla is on the battlefield, its first ability won't trigger that turn even if you cast another enchantment spell later in the turn.
- WotCNov 8, 2024
Psemilla's last ability checks at the moment it would trigger to see if you control five or more enchantments. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control five or more enchantments at that time, the ability won't resolve and none of its effects will happen. If you do, it doesn't matter what happens to those enchantments later in the turn.