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Psemilla, Meletian Poet

j25Foundations Jumpstart#31uncommon
{2}{W}
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.37
Low $0.12Mid $0.40Buylist
All finishes · 30d
updated 22h ago
Nonfoil$0.37 0.0%

All Printings

1 printings across 1 sets
Printings

This is the only printing — Foundations Jumpstart #31.

Card details
Artist
KiKi
Frame
legendary
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Legendary Creature — Human Bard

Whenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token.

At the beginning of each combat, if you control five or more enchantments, Psemilla gets +4/+4 and gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

P/T1/1
Abilities
TriggeredWhenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token.
TriggeredAt the beginning of each combat, if you control five or more enchantments, Psemilla gets +4/+4 and gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Plays as
Creature Token Maker
Flavor & art
Illustrated by
KiKi
Rulings
  • WotCNov 8, 2024

    If you cast an enchantment spell during a turn before Psemilla is on the battlefield, its first ability won't trigger that turn even if you cast another enchantment spell later in the turn.

  • WotCNov 8, 2024

    Psemilla's last ability checks at the moment it would trigger to see if you control five or more enchantments. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control five or more enchantments at that time, the ability won't resolve and none of its effects will happen. If you do, it doesn't matter what happens to those enchantments later in the turn.