Justice
Enchantment
ICEIce Age#32uncommon
- Finishes
- Nonfoil
- Border
- black
- Frame
- 1993
- Pull rate
- ~1 in 13–40
- Illustrator
- Ruth Thompson
- Found in
- Ice Age Starter Deck · Ice Age Booster Pack
CommanderLegalModernNot legalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
At the beginning of your upkeep, sacrifice this enchantment unless you pay 
.
Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.
Market · per finishspark updated 47m ago · prices as of 2026-08-30
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Nonfoil
$0.27
-12.9%
Since Feb 2024:H $0.37L $0.16$0.07
$0.01
$0.06+86% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Rulings
2 · latest Oct 4, 2004
- WotCOct 4, 2004
If a single source does damage to multiple targets at once, Justice will add up all the damage done and deal damage to the source’s controller at one time (not multiple separate damagings).
- WotCOct 4, 2004
The damage done by Justice is done as a triggered ability, which is added to the stack just after the red creature or spell deals its damage.