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Justice

{2}{W}{W}

Enchantment

ICEIce Age#32uncommon
Finishes
Nonfoil
Border
black
Frame
1993
Pull rate
~1 in 13–40
Illustrator
Ruth Thompson
Found in
Ice Age Starter Deck · Ice Age Booster Pack
Printings2EDHREC rank#27,477
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.
Market · per finishspark updated 47m ago · prices as of 2026-08-30
Nonfoil-12.9%
$0.27
$0.07 low$0.06 gapTCGplayer
Cheapest playable copy$0.21· across 2 printings· view the cheapest printing ›

Rulings

2 · latest Oct 4, 2004
  • WotCOct 4, 2004

    If a single source does damage to multiple targets at once, Justice will add up all the damage done and deal damage to the source’s controller at one time (not multiple separate damagings).

  • WotCOct 4, 2004

    The damage done by Justice is done as a triggered ability, which is added to the stack just after the red creature or spell deals its damage.