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Call to Arms

{1}{W}

Enchantment

ICEIce Age#10rare
Reserved List
Finishes
Nonfoil
Border
black
Frame
1993
Pull rate
~1 in 40–121
Illustrator
Randy Gallegos
Found in
Ice Age Starter Deck · Ice Age Booster Pack
Printings2EDHREC rank#29,219
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
As this enchantment enters, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Market · per finishspark updated 32m ago · prices as of 2026-08-30
Nonfoil+1.3%
$0.78
$0.23 low$0.00 gapTCGplayer
Cheapest playable copy$0.78· across 2 printings· you're viewing it

Rulings

5 · latest Oct 1, 2009
  • WotCOct 1, 2009

    Call to Arms affects all white creatures, not just white creatures you control.

  • WotCOct 1, 2009

    Call to Arms's third ability is a "state trigger." Once a state trigger triggers, it won't trigger again as long as the ability is on the stack. If the ability is countered and the trigger condition is still true, it will immediately trigger again.

  • WotCOct 1, 2009

    If Call to Arms changes controllers, it will continue to check the nontoken permanents controlled by the player chosen as it entered, even if that player isn't an opponent of its current controller.

  • WotCOct 1, 2009

    The game continually counts the number of nontoken permanents of each color the chosen player controls. Multicolored ones are counted for each of their colors; colorless ones are ignored. The moment the number of nontoken permanents of the chosen color that player controls is less than or equal to the number of permanents of one of the other colors that player controls, Call to Arms's second ability stops giving white creatures +1/+1 and its third ability triggers. Call to Arms will be sacrificed when the third ability resolves, even if those numbers have changed by then.

  • WotCOct 4, 2004

    You can't choose "colorless" as a color.