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Call to Arms

iceIce Age#10rare
{1}{W}
Treatments
Reserved List
Market price · TCGplayer
Nonfoil
Low Mid Buylist
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All Printings

1 printings across 1 sets
Printings

This is the only printing — Ice Age #10.

Card details
Artist
Randy Gallegos
Frame
1993
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHLegal
PremodernLegal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text

Enchantment

As this enchantment enters, choose a color and an opponent.

White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.

When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.

Abilities
StaticAs this enchantment enters, choose a color and an opponent.
StaticWhite creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
TriggeredWhen the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Flavor & art
Illustrated by
Randy Gallegos
Rulings
  • WotCOct 1, 2009

    Call to Arms affects all white creatures, not just white creatures you control.

  • WotCOct 1, 2009

    Call to Arms's third ability is a "state trigger." Once a state trigger triggers, it won't trigger again as long as the ability is on the stack. If the ability is countered and the trigger condition is still true, it will immediately trigger again.

  • WotCOct 1, 2009

    If Call to Arms changes controllers, it will continue to check the nontoken permanents controlled by the player chosen as it entered, even if that player isn't an opponent of its current controller.

  • WotCOct 1, 2009

    The game continually counts the number of nontoken permanents of each color the chosen player controls. Multicolored ones are counted for each of their colors; colorless ones are ignored. The moment the number of nontoken permanents of the chosen color that player controls is less than or equal to the number of permanents of one of the other colors that player controls, Call to Arms's second ability stops giving white creatures +1/+1 and its third ability triggers. Call to Arms will be sacrificed when the third ability resolves, even if those numbers have changed by then.

  • WotCOct 4, 2004

    You can't choose "colorless" as a color.