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Majestic Myriarch

houHour of Devastation#122mythic
{4}{G}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-22
Nonfoil$0.37
Low $0.20Mid $0.50Buylist
Foil$1.14
Low $0.79Mid $1.49Buylist
All finishes · 30d
updated 1h ago
Nonfoil$0.37 0.0%
Foil$1.14 +5.6%

All Printings

3 printings across 3 sets
Printings
3 total
Card details
Artist
Randy Vargas
Frame
2015
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Oracle text

Creature — Chimera

Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.

At the beginning of each combat, this creature gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

P/T*/*
Abilities
StaticMajestic Myriarch's power and toughness are each equal to twice the number of creatures you control.
TriggeredAt the beginning of each combat, this creature gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Flavor & art
Illustrated by
Randy Vargas
Rulings
  • WotCJan 24, 2020

    If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), this creature gains those specific variants.

  • WotCJul 14, 2017

    If a creature gains one of the listed abilities before Majestic Mryiarch's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, Majestic Myriarch will gain that ability.

  • WotCJul 14, 2017

    Majestic Myriarch's first ability applies in all zones. While it's on the battlefield, it counts itself, so it'll be at least 2/2.

  • WotCJul 14, 2017

    Majestic Myriarch's second ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities.

  • WotCJul 14, 2017

    Multiple instances of any of the abilities Majestic Myriarch can gain are redundant.

  • WotCJul 14, 2017

    Which abilities Majestic Myriarch gains is determined as the ability resolves. They won't change even if every other creature that has the abilities leaves the battlefield or if creatures enter the battlefield or gain abilities.