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| NM | LP | MP | HP | DMG | Total | |
|---|---|---|---|---|---|---|
| Nonfoil | ||||||
| Total |
LangENPaid— avg
Chain Stasis
hmlHomelands#23rare
Treatments
Reserved List
Market price · TCGplayer
Nonfoil—
Low —Mid —Buylist —
All finishes · 30d
Insufficient data for 30d window
All Printings
1 printings across 1 sets
Printings
This is the only printing — Homelands #23.
Card details
- Artist
- Pat Lewis
- Frame
- 1993
- Language
- EN
- Border
- black
- Security stamp
- —
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHLegal
PremodernLegal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text
Instant
You may tap or untap target creature. Then that creature's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
Abilities
SpellYou may tap or untap target creature. Then that creature's controller may pay 
. If the player does, they may copy this spell and may choose a new target for that copy.
Flavor & art
“"Here we go again." —Kakra, Sea Troll”
Illustrated by
Pat Lewis
Rulings
- WotCOct 4, 2004
Paying to make Chain Stasis continue is done as part of the resolution of the spell.
- WotCOct 4, 2004
The copy is a spell, so it can be targeted by other spells and abilities that target a spell.
- WotCOct 4, 2004
The decision to tap or untap is made on resolution of the spell (and of each copy).
- WotCOct 4, 2004
The player putting the copy spell on the stack controls that spell.
- WotCOct 4, 2004
The spell copy has all the text and can result in itself being copied.