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Angelic Skirmisher

{4}{W}{W}

Creature — Angel

GTCGatecrash#3rare

"A keen mind wields an army as a deft hand wields a sword."

Finishes
Nonfoil · Foil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 1793
Illustrator
David Rapoza
Found in
Gatecrash MTGO Redemption · Gatecrash MTGO Redemption Foil · 13 more
Printings2EDHREC rank#4,658
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
4/4
Flying
Market · per finishspark updated 44m ago · prices as of 2026-08-30
Nonfoil-4.6%
$2.08
$0.93 low-$0.37 gapTCGplayer
Foil-0.9%
$3.30
$2.64 low-$0.56 gapTCGplayer
Cheapest playable copy$2.08· across 2 printings· you're viewing it

Rulings

2 · latest Jan 24, 2013
  • WotCJan 24, 2013

    Only creatures you control when the ability resolves will gain the chosen ability. Creatures that come under your control later in the turn will not gain the ability.

  • WotCJan 24, 2013

    You choose which ability creatures you control will gain when Angelic Skirmisher’s ability resolves. This happens before attacking creatures are declared.