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Archon of the Triumvirate

{5}{W}{U}

Creature — Archon

GK2RNA Guild Kit#7rare
Finishes
Nonfoil
Border
black
Security stamp
oval
Frame
2015
Pull rate
about 1 per booster
Illustrator
David Rapoza
Found in
Ravnica Allegiance Guild Kit Azorius
Printings4EDHREC rank#22,197
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Flying Whenever this creature attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
4/5
Flying
Plays as:
Attack Trigger
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Nonfoil-8.3%
$0.11
$0.07 low$0.04 gapTCGplayer
Cheapest playable copy$0.11· across 4 printings· you're viewing it

Rulings

8 · latest Apr 15, 2013
  • WotCApr 15, 2013

    Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

  • WotCApr 15, 2013

    If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

  • WotCApr 15, 2013

    If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

  • WotCApr 15, 2013

    If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

  • WotCApr 15, 2013

    The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

  • WotCApr 15, 2013

    When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

  • WotCOct 1, 2012

    The nonland permanents will be detained before blockers are chosen. Notably, a creature detained this way can’t block before it is detained.

  • WotCOct 1, 2012

    The two nonland permanents can be controlled by the same opponent or by different opponents.