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Call of the Nightwing

gk1GRN Guild Kit#8uncommon
{2}{U}{B}
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.33
Low $0.10Mid $0.33Buylist
All finishes · 30d
updated 23h ago
Nonfoil$0.33 +3.1%

All Printings

Card details
Artist
Adam Paquette
Frame
2015
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Oracle text

Sorcery

Create a 1/1 blue and black Horror creature token with flying.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Abilities
Cipher
SpellCreate a 1/1 blue and black Horror creature token with flying.
Plays as
Combat Damage TriggerCreature Token Maker
Flavor & art
Illustrated by
Adam Paquette
Rulings
  • WotCApr 15, 2013

    If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

  • WotCApr 15, 2013

    If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

  • WotCApr 15, 2013

    If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.

  • WotCApr 15, 2013

    If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

  • WotCApr 15, 2013

    If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.

  • WotCApr 15, 2013

    If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.

  • WotCApr 15, 2013

    The copy of the card with cipher is created in and cast from exile.

  • WotCApr 15, 2013

    The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

  • WotCApr 15, 2013

    The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

  • WotCApr 15, 2013

    You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

  • WotCApr 15, 2013

    You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.

  • WotCJan 24, 2013

    You can exile Call of the Nightwing encoded on the Horror creature token it just created.