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Electrickery

gk1GRN Guild Kit#29common
{R}
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.51
Low $0.36Mid $0.50Buylist
All finishes · 30d
updated 23h ago
Nonfoil$0.51 +4.1%

All Printings

3 printings across 3 sets
Card details
Artist
Greg Staples
Frame
2015
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text

Instant

Electrickery deals 1 damage to target creature you don't control.

Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Abilities
Overload {1}{R}
SpellElectrickery deals 1 damage to target creature you don't control.
Plays as
Burn
Flavor & art
Illustrated by
Greg Staples
Rulings
  • WotCJan 12, 2024

    Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

  • WotCJan 12, 2024

    If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

  • WotCJan 12, 2024

    If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

  • WotCJan 12, 2024

    Note that if the spell with overload is dealing damage, protection from that spell's color will still prevent that damage.

  • WotCJan 12, 2024

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.