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Nesting Grounds

eosEdge of Eternities: Stellar Sights#166rare
Treatments
BorderlessFull ArtGalaxy Foil
Market price · TCGplayer
updated 2026-06-21
Foil$18.12
Low $16.32Mid $18.46Buylist
All finishes · 30d
updated 20h ago
Foil$18.12 +1.5%

All Printings

Card details
Artist
WFlemming Illustration
Frame
inverted
Language
EN
Border
borderless
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Land

{T}: Add {C}.

{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.

Abilities
Activated{T}: Add {C}.
Activated{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Plays as
Counter MoverUtility Land
Flavor & art
Illustrated by
WFlemming Illustration
Rulings
  • WotCApr 17, 2020

    If either permanent becomes an illegal target, no counter is removed or put.

  • WotCApr 17, 2020

    The two target permanents don't have to share a type, which can result in some counters on permanents that would not occur normally, such as loyalty counters on creatures or +1/+1 counters on lands. Keyword counters will grant the permanent that keyword even if it's meaningless (such as trample on an enchantment); +1/+1 counters won't affect the permanent unless it's a creature; and many named counters (such as soul counters) won't have an effect unless the recipient permanent refers to them in some way.

  • WotCApr 17, 2020

    To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.

  • WotCApr 17, 2020

    You choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves.