Acrobatic Cheerleader

dskDuskmourn: House of Horror#1common
{1}{W}
Legal in 19 of 23 formats
Treatments
Foil
Price today · this printing
Nonfoil$0.03
Foil$0.11
Foil premium
3.67×nonfoil → foil
Nonfoil
$0.03
Foil
$0.11
Track in your collection
0copies·$0.00
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Card text & rulings

Oracle text

Creature — Human Survivor

Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.

P/T2/2
Ability breakdown
Abilities
TriggeredSurvival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.
Rulings
  • WotCSep 20, 2024

    If Acrobatic Cheerleader leaves the battlefield and then returns, it's a new object with no memory of its previous existence. Its ability will be able to trigger again.

  • WotCSep 20, 2024

    If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.

  • WotCSep 20, 2024

    If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.

  • WotCSep 20, 2024

    If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.

  • WotCSep 20, 2024

    Once Acrobatic Cheerleader's ability triggers, it won't trigger again as long as it remains on the battlefield, even if the triggered ability is countered or the flying counter is somehow removed. If an effect would cause Acrobatic Cheerleader's ability to trigger again, that part of the effect won't do anything.

  • WotCSep 20, 2024

    Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.

Market & price history

Market

DSK #1
2026-07-06
Acrobatic Cheerleader
$0.03TCGplayer market 0.0% 7d
Lowest Listing
updated 2026-07-06
Nonfoil
Lowest listingNM$0.01Buy on TCGplayer
Best buylist (NM)$0.01· Card Kingdom
Buy/Sell Gap$0.00 (0.0%)
Foil
Lowest listingNM$0.01Buy on TCGplayer
Best buylist (NM)$0.08· Card Kingdom
Buy/Sell Gap$-0.07 (-700.0%)
All finishes · 30d
updated 5h ago
Realized change · today vs 30d ago
Nonfoil$0.03 0.0%
Foil$0.11 +10.0%

Combos

Loading combos…

Where you can play it
commander
Legal to play
All formats
Format legality
AlchemyLegal
BrawlLegal
CommanderLegal
competitivebrawlLegal
DuelLegal
Future StandardLegal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardLegal
Standard BrawlLegal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Flavor & art
"I used to cheat death every day in practice. This is nothing."
Illustrated by
Julia Metzger
Reference & exit links
Card details
Artist
Julia Metzger
Frame
2015
Language
EN
Border
black
Security stamp