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Redress Fate

{6}{W}{W}

Sorcery

DSCDuskmourn: House of Horror Commander#41rare
Extended Art

"I can't go with you into the House, but I can give you one chance to reverse your doom. Make it count."

Finishes
Nonfoil
Border
black
Security stamp
oval
Frame
2015
Pull rate
~1 in 33
Illustrator
Julie Dillon
Found in
Duskmourn House of Horror Collector Booster Pack
Printings2EDHREC rank#3,543
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Return all artifact and enchantment cards from your graveyard to the battlefield. Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Miracle
Plays as:
Enchantment Recursion
Market · per finishspark updated 26m ago · prices as of 2026-08-30
Nonfoil-3.9%
$0.73
$0.37 low-$0.35 gapTCGplayer
Cheapest playable copy$0.41· across 2 printings· view the cheapest printing ›

Rulings

2 · latest Sep 20, 2024
  • WotCSep 20, 2024

    If an Aura is being put onto the battlefield at the same time as a creature, that Aura can't enchant that creature.

  • WotCSep 20, 2024

    If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.