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Disorienting Choice

{3}{G}

Sorcery

DSCDuskmourn: House of Horror Commander#32rare
Finishes
Nonfoil
Border
black
Security stamp
oval
Frame
2015
Pull rate
about 1 per booster
Illustrator
Mirko Failoni
Found in
Duskmourn House of Horror Commander Deck Jump Scare
Printings2EDHREC rank#6,023
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Plays as:
Land Ramp
Market · per finishspark updated 20m ago · prices as of 2026-08-30
Nonfoil+5.7%
$0.37
$0.12 low$0.00 gapTCGplayer
Cheapest playable copy$0.37· across 2 printings· you're viewing it

Rulings

1 · latest Sep 20, 2024
  • WotCSep 20, 2024

    When Disorienting Choice resolves, the next opponent in turn order that controls a permanent chosen with Disorienting Choice decides whether or not to exile that permanent. Then each other opponent in turn order does the same. Then all appropriate permanents are exiled simultaneously. Opponents will know what choices opponents earlier in the turn order made.