Skip to content
Back to Dominaria Remastered

Forgotten Ancient

{3}{G}

Creature — Elemental

DMRDominaria Remastered#341rare

Its blood is life. Its body is growth.

Finishes
Nonfoil · Foil
Border
black
Frame
1997
Illustrator
Mark Tedin
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
0/3
Plays as:
Counter MoverCounter Placer
Market · per finishtrend updated 5h ago · prices as of Oct 15, 2026
$0.25 low$0.15 gap
Foil$1.64+10.8%
$0.45 low-$0.95 gap
Cheapest playable copy$0.35· across 21 printings· view the cheapest printing ›

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.56-1.8%30D
30D range$0.55to$0.57Since Feb 2024:H $0.65L $0.31
Foil$1.64+10.8%30D2.93× nonfoil
30D range$1.48to$1.65Since Feb 2024:H $1.65L $0.48

Other printings

21 totalCompare all printings
Loading other printings

Found in

2 productsRounded odds
  • Dominaria Remastered Collector Booster Pack

    Booster Pack · $52.76

    Nonfoil under 10%Foil under 1%
  • Dominaria Remastered Draft Booster Pack

    Booster Pack · $9.68

    Nonfoil under 1%Foil under 1%

Combos

Rulings

2 · latest Dec 8, 2022
  • WotCDec 8, 2022

    Forgotten Ancient's first ability will resolve before the spell that caused it to trigger. Putting a +1/+1 counter on Forgotten Ancient is optional.

  • WotCDec 8, 2022

    Forgotten Ancient's last ability doesn't target any creatures. You choose how many +1/+1 counters will be moved (and onto which creatures) as the ability resolves. Notably, once the ability starts resolving and you make these choices, no player may take actions until the ability has finished resolving.