Wear

dmcDominaria United Commander#174uncommon
{1}{R}
Playable copy from ~$1.24Legal in 13 of 23 formats
Card faces
Price today · this printing
Nonfoil$3.52
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Understand this card

Front · Wear

Oracle text

Instant

Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)

Ability breakdown
Abilities
Fuse
SpellDestroy target artifact.

Back · Tear

Oracle text

Instant

Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)

Ability breakdown
Abilities
Fuse
SpellDestroy target enchantment.
Rulings
  • WotCApr 15, 2013

    If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

  • WotCApr 15, 2013

    If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

  • WotCApr 15, 2013

    If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.

  • WotCApr 15, 2013

    On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.

  • WotCApr 15, 2013

    Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.

  • WotCApr 15, 2013

    Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

  • WotCApr 15, 2013

    To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

  • WotCApr 15, 2013

    When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

  • WotCApr 15, 2013

    When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.

  • WotCApr 15, 2013

    You can choose the same object as the target of each half of a fused split spell, if appropriate.

Why you'd run this

Plays as
Split CardArtifact RemovalEnchantment RemovalSpot Removal

Combos

Loading combos…

Where you can play it

commander
Legal to play
All formats
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
competitivebrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Flavor & art
Illustrated by
Ryan Pancoast
Market & price history
Reference & links
Card details
Artist
Ryan Pancoast
Frame
2015
Language
EN
Border
black
Security stamp