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Hymn of the Wilds

Conspiracy

CN2Conspiracy: Take the Crown#7mythic
Banned in CommanderBanned in LegacyBanned in VintageBanned in Duel CommanderBanned in 1 more

Many attempt to speak with nature. Selvala speaks less, and nature answers more.

Finishes
Nonfoil · Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
~1 in 57–3752
Illustrator
Jason Rainville
Found in
Conspiracy Take the Crown Booster Pack
Printings2
CommanderBannedModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyBanned
VintageBanned
PauperNot legal

Commander

CommanderBanned
Pauper CommanderNot legal
Duel CommanderBanned
PreDHNot legal
OathbreakerBanned
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
(Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs {1} less to cast. You can't cast instant or sorcery spells.
Plays as:
Commander Synergy
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Nonfoil-8.7%
$0.21
$0.14 low$0.04 gapTCGplayer
Foil+12.3%
$2.46
$2.46 low$1.06 gapTCGplayer
Cheapest playable copy$0.16· across 2 printings· view the cheapest printing ›

Rulings

14 · latest Aug 23, 2016
  • WotCAug 23, 2016

    A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)

  • WotCAug 23, 2016

    A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.

  • WotCAug 23, 2016

    Conspiracies are colorless, have no mana cost, and can't be cast as spells.

  • WotCAug 23, 2016

    Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.

  • WotCAug 23, 2016

    Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.

  • WotCAug 23, 2016

    If the first creature spell you cast in a turn has {X} in its mana cost, you choose the value of X before calculating the spell's total cost. For example, if the first creature spell you cast in a turn has a mana cost of {X}{G}, you could choose 1 as the value of X and pay {G} to cast the spell.

  • WotCAug 23, 2016

    If there are additional costs to cast a spell, or if the cost to cast a spell is increased by an effect, apply those increases before applying cost reductions.

  • WotCAug 23, 2016

    If you have more than one Hymn of the Wilds in the command zone, their abilities will each apply to the first creature spell you cast each turn. For example, if you have two, the first creature spell you cast each turn costs {2} less to cast. Subsequent creature spells won't get a discount.

  • WotCAug 23, 2016

    The ability can't affect the amount of colored mana you pay for a spell. It reduces only the generic component of that mana cost.

  • WotCAug 23, 2016

    The cost reduction can apply to an alternative cost, such as a madness cost.

  • WotCAug 23, 2016

    The first ability doesn't change the mana cost or mana value of any creature spell. It changes only the total cost you actually pay.

  • WotCAug 23, 2016

    The first creature spell you cast each turn doesn't necessarily have to be the first spell you cast. For example, you could cast an artifact spell and then cast a creature spell that would get the discount.

  • WotCAug 23, 2016

    You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.

  • WotCAug 23, 2016

    You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.