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Dread Statuary

Land

CN2Conspiracy: Take the Crown#217uncommon

The last reliable landmark in Tazeem just walked away.

Finishes
Nonfoil · Foil
Border
black
Frame
2015
Illustrator
Jason A. Engle
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
{T}: Add {C}. {4}: This land becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Plays as:
Creature Land
Market · per finishtrend updated 5h ago · prices as of Oct 15, 2026
$0.09 low$0.08 gap
$0.25 low$0.15 gap
Cheapest playable copy$0.23· across 3 printings· you're viewing it

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.230.0%30D
30D range$0.23to$0.24Since Feb 2024:H $0.24L $0.15
Foil$0.260.0%30D1.13× nonfoil
30D flat at$0.26Since Feb 2024:H $1.74L $0.22

Other printings

3 totalCompare all printings
Loading other printings

Found in

1 productRounded odds
  • Conspiracy Take the Crown Booster Pack

    Booster Pack · $9.17

    Nonfoil under 10%Foil under 1%

Rulings

2 · latest Mar 1, 2010
  • WotCMar 1, 2010

    A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.

  • WotCMar 1, 2010

    When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.