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Sakashima of a Thousand Faces

{3}{U}

Legendary Creature — Human Rogue

CMRCommander Legends#89mythic
Finishes
Nonfoil · Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
~1 in 107–3206
Illustrator
Jason A. Engle
Found in
Commander Legends Collector Booster Pack · Commander Legends Collector Booster Hanger Pack · Commander Legends Draft Booster Pack
Printings6Combos277EDHREC rank#1,072
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)
3/1
Partner
Plays as:
Copy PayoffCreature Copy
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Nonfoil-1.8%
$34.14
$27.92 low$6.92 gapTCGplayer
Foil-0.7%
$40.63
$35.99 low$8.49 gapTCGplayer
Cheapest playable copy$17.84· across 6 printings· view the cheapest printing ›

Rulings

18 · latest Jun 6, 2025
  • WotCJun 6, 2025

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • WotCJun 6, 2025

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • WotCJun 6, 2025

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • WotCJun 6, 2025

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Bruse Tarl and Ishai are your commanders, your deck may contain cards with red, white, and/or blue in their color identity, but not cards with green or black.

  • WotCJun 6, 2025

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • WotCJun 6, 2025

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • WotCJun 6, 2025

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

  • WotCNov 10, 2020

    Any enters-the-battlefield abilities of the copied creature will trigger when Sakashima enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.

  • WotCNov 10, 2020

    If Sakashima is your commander, it remains your commander even if it's copying another creature. If Sakashima is not your commander, it remains not your commander even if it's copying your commander.

  • WotCNov 10, 2020

    If Sakashima somehow enters the battlefield at the same time as another creature, it can't become a copy of that creature. You may choose only a creature that's already on the battlefield.

  • WotCNov 10, 2020

    If another creature becomes a copy of Sakashima, that creature also has Sakashima's other abilities.

  • WotCNov 10, 2020

    If the chosen creature has {X} in its mana cost, X is considered to be 0.

  • WotCNov 10, 2020

    If the chosen creature is a token, Sakashima copies the original characteristics of that token as stated by the effect that put that token onto the battlefield. Sakashima doesn't become a token in this case.

  • WotCNov 10, 2020

    If the chosen creature is copying something else, then Sakashima enters the battlefield as whatever the chosen creature copied.

  • WotCNov 10, 2020

    If you control more than one legendary permanent with the same name and the "legend rule" begins applying again (perhaps because Sakashima of a Thousand Faces leaves the battlefield), you'll immediately have to comply with the rule and put all but one of those permanents into the graveyard.

  • WotCNov 10, 2020

    Sakashima of a Thousand Faces copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below), except that it also has Sakashima's other abilities. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. Most notably, if it copies a creature that's not normally a creature, it won't be a creature.

  • WotCNov 10, 2020

    The "legend rule" is the rule that states that if a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners' graveyards. (704.5j at the time of this document's creation for those of you scoring at home.)

  • WotCNov 10, 2020

    While the "legend rule" doesn't apply to permanents you control, you can control any number of legendary permanents with the same name and none of them will be put into the graveyard.