Kraum, Ludevic's Opus

cmrCommander Legends#523mythic
{3}{U}{R}
Legal in 10 of 23 formats
Treatments
Etched
Price today · this printing
Etched$5.48
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Understand this card

Oracle text

Legendary Creature — Zombie Horror

Flying, haste

Whenever an opponent casts their second spell each turn, draw a card.

Partner (You can have two commanders if both have partner.)

P/T4/4
Ability breakdown
Abilities
FlyinghastePartner
TriggeredWhenever an opponent casts their second spell each turn, draw a card.
Rulings
  • WotCNov 10, 2020

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • WotCNov 10, 2020

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • WotCNov 10, 2020

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • WotCNov 10, 2020

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  • WotCNov 10, 2020

    Kraum's ability looks at the entire turn to determine which spell is a player's second spell. It doesn't matter whether Kraum was on the battlefield when the first spell was cast.

  • WotCNov 10, 2020

    Kraum's triggered ability can trigger only once each turn for each opponent.

  • WotCNov 10, 2020

    Kraum's triggered ability will resolve regardless of whether the first or second spell that a given opponent cast that turn has resolved, was countered, or is still on the stack. Notably, the ability will always resolve before the second spell resolves.

  • WotCNov 10, 2020

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • WotCNov 10, 2020

    One opponent must cast two spells for Kraum's triggered ability to trigger. Two spells from different opponents won't cause it to trigger.

  • WotCNov 10, 2020

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • WotCNov 10, 2020

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

Why you'd run this

Plays as
Card Draw

Combos

Loading combos…

Where you can play it

commander
Legal to play
All formats
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
competitivebrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Flavor & art
"It lives . . . IT LIVES!" —Ludevic, necro-alchemist
Illustrated by
Aaron Miller
Market & price history
Reference & links
Card details
Artist
Aaron Miller
Frame
inverted, etched, legendary
Language
EN
Border
black
Security stamp
oval