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Ardenn, Intrepid Archaeologist

{2}{W}

Legendary Creature — Kor Scout

CMRCommander Legends#10uncommon

"With the right tools, even the sky is within reach."

Finishes
Nonfoil · Foil
Border
black
Frame
2015
Pull rate
~1 in 27–729
Illustrator
Jason Rainville
Found in
Commander Legends Collector Booster Pack · Commander Legends Collector Booster Hanger Pack · Commander Legends Draft Booster Pack
Printings4Combos3EDHREC rank#1,679
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)
2/2
Partner
Plays as:
Equipment Discount
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Nonfoil-14.5%
$4.44
$2.93 low$0.43 gapTCGplayer
Foil+3.5%
$5.01
$3.99 low$0.49 gapTCGplayer
Cheapest playable copy$4.44· across 4 printings· you're viewing it

Rulings

9 · latest Nov 10, 2020
  • WotCNov 10, 2020

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • WotCNov 10, 2020

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • WotCNov 10, 2020

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • WotCNov 10, 2020

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  • WotCNov 10, 2020

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • WotCNov 10, 2020

    Other players and permanents controlled by other players can be targeted by Ardenn's ability. This can cause Equipment under your control to be attached to a creature an opponent controls. Auras and Equipment that say "you" still refer to you, as you still control them. Ardenn's ability can't cause an Aura or Equipment to be attached to something it couldn't be attached to.

  • WotCNov 10, 2020

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • WotCNov 10, 2020

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

  • WotCNov 10, 2020

    You choose which Auras and Equipment to move as Ardenn's ability resolves. Players can't take actions between the time you choose what to move and the time they're attached to the target permanent or player.