Fists of Ironwood
Enchantment — Aura
CMDCommander 2011#156common
Saprolings add the three and the four to the "one-two punch."
- Border
- black
- Frame
- 2003
- Pull rate
- about 1 per booster
- Illustrator
- Glen Angus
- Found in
- Commander 2011 Commander Deck Counterpunch
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Enchant creature
When this Aura enters, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
Plays as: Is Aura · Creature Token Maker
Market · per finishspark updated 2h ago · prices as of 2026-07-12
Nonfoil+10.3%
$0.32
$0.09 low$0.08 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$0.32as of 2026-07-12
+10.3%
H $0.32L $0.11since Feb 2024$0.09
$0.01
$0.08+89% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.10· across 4 printings
Rulings
3 · latest Mar 14, 2017 · one tap opens all
- WotCMar 14, 2017
If the target creature is an illegal target when Fists of Ironwood tries to resolve, Fists of Ironwood won't resolve and won't enter the battlefield. You won't create Saproling tokens.
- WotCMar 14, 2017
The Saproling tokens aren't created until after Fists of Ironwood is on the battlefield, so you can't cast Fists of Ironwood on one of those tokens.
- WotCMar 14, 2017
You create the Saproling tokens, even if Fists of Ironwood enters the battlefield attached to another player's creature.