Back to Commander 2014

Word of Seizing

{3}{R}{R}

Instant

C14Commander 2014#185rare

"Obey!"

Border
black
Security stamp
oval
Frame
2015
Pull rate
about 1 per booster
Illustrator
Vance Kovacs
Found in
Commander 2014 Commander Deck Built from Scratch
Printings5CombosIn 1
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Split second

Plays as: Untap Ability · Threaten

Market · per finishspark updated 23h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.34
$0.09 low$0.06 gap
Cheapest playable copy$0.16· across 5 printings

Rulings

6 · latest Mar 19, 2021 · one tap opens all
  • WotCMar 19, 2021

    After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.

  • WotCMar 19, 2021

    Casting a spell with split second won't affect spells and abilities that are already on the stack.

  • WotCMar 19, 2021

    If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.

  • WotCMar 19, 2021

    Players may turn face-down creatures face up while a spell with split second is on the stack.

  • WotCMar 19, 2021

    Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.

  • WotCMar 19, 2021

    Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.