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Illusionist's Gambit

{2}{U}{U}

Instant

C13Commander 2013#47rare
Finishes
Nonfoil
Border
black
Frame
2003
Illustrator
Zoltan Boros
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Plays as:
Extra Combat
Market · per finishtrend updated 5h ago · prices as of Oct 15, 2026
$0.25 low$0.00 gap
Cheapest playable copy$0.32· across 3 printings· view the cheapest printing ›

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.40-2.4%30D
30D range$0.40to$0.41Since Feb 2024:H $1.11L $0.40

Other printings

3 totalCompare all printings
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Found in

1 productRounded odds
  • Commander 2013 Commander Deck Mind Seize

    Deck · $80.76

    Nonfoil Included

Rulings

3 · latest Oct 17, 2013
  • WotCOct 17, 2013

    Creatures that didn't attack during the combat phase when Illusionist's Gambit resolved aren't required to attack in the additional combat phase, although they may. Those creatures can attack you or a planeswalker you control.

  • WotCOct 17, 2013

    If there's a cost associated with having a creature attack, the player isn't forced to pay that cost, so it doesn't have to attack.

  • WotCOct 17, 2013

    If, during a player's declare attackers step, a creature is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack.