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Kiora, the Crashing Wave

bngBorn of the Gods#149mythic
{2}{G}{U}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-22
Nonfoil$1.36
Low $0.90Mid $1.88Buylist
Foil$14.00
Low $10.85Mid $14.24Buylist
All finishes · 30d
updated 1h ago
Nonfoil$1.36 -1.4%
Foil$14.00 -3.4%

All Printings

2 printings across 2 sets
Printings
2 total
Born of the Gods#149
2014 · Scott M. Fischer
$1.36$14.00
Duel Decks: Elspeth vs. Kiora#34
2015 · Tyler Jacobson
$1.31
Card details
Artist
Scott M. Fischer
Frame
2003
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Oracle text

Legendary Planeswalker — Kiora

+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

−1: Draw a card. You may play an additional land this turn.

−5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."

Loyalty2
Abilities
Loyalty+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
Loyalty−1: Draw a card. You may play an additional land this turn.
Loyalty−5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
Plays as
Extra Land DropCreature Token Maker
Flavor & art
Illustrated by
Scott M. Fischer
Rulings
  • WotCFeb 1, 2014

    If Kiora leaves the battlefield after her second ability is activated but before it resolves, you’ll still be able to play an additional land after the ability resolves.

  • WotCFeb 1, 2014

    Kiora’s first ability can target any permanent an opponent controls, not just one that can deal or be dealt damage.

  • WotCFeb 1, 2014

    Kiora’s second ability allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. In particular, you won’t play a land as that ability resolves. The ability will fully resolve (and you’ll draw a card, perhaps a land you’ll play later) first.

  • WotCFeb 1, 2014

    Once the first ability resolves, the damage prevention continues to apply even if that permanent changes controllers.

  • WotCFeb 1, 2014

    The effect of the second ability is cumulative with other effects that let you play additional lands, such as the one from Rites of Flourishing.