Makindi Patrol
| NM | LP | MP | HP | DMG | Total | |
|---|---|---|---|---|---|---|
| Nonfoil | ||||||
| Foil | ||||||
| Total |
Understand this card
Creature — Human Knight Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.
Ability breakdown
- WotCAug 25, 2015
If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.
- WotCAug 25, 2015
Vigilance matters only as attackers are declared. Giving a creature vigilance after that point won’t untap it, even if it’s attacking.
- WotCAug 25, 2015
When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
Combos
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Where you can play it
All formats
“Working with his noble mount, he notices every form on the horizon, every scent in the air, every tremor in the earth.”
Market & price history
Reference & links
- Artist
- David Palumbo
- Frame
- 2015
- Language
- EN
- Border
- black
- Security stamp
- —