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Phantasmal Fiend

{3}{B}

Creature — Illusion

ALLAlliances#57bcommon
Finishes
Nonfoil
Border
black
Frame
1993
Illustrator
Scott Kirschner
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
{B}: This creature gets +1/-1 until end of turn. {1}{U}: Switch this creature's power and toughness until end of turn.
1/5
Market · per finishtrend updated 7h ago · prices as of Oct 15, 2026
$0.01 low$0.00 gap
Cheapest playable copy$0.07· across 5 printings· view the cheapest printing ›

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.090.0%30D
30D flat at$0.09Since Feb 2024:H $0.18L $0.08

Other printings

5 totalCompare all printings
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Found in

1 productRounded odds
  • Alliances Booster Pack

    Booster Pack · $63.95

    Nonfoil under 10%

Rulings

5 · latest Mar 19, 2021
  • WotCMar 19, 2021

    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.

  • WotCMar 19, 2021

    Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.

  • WotCMar 19, 2021

    Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

  • WotCOct 1, 2008

    Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.

  • WotCNov 1, 2005

    Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.