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Sustaining Spirit

{1}{W}

Creature — Angel Spirit

ALLAlliances#18rare
Reserved List

"Faith is our greatest protector." —Halvor Arensson, Kjeldoran Priest

Finishes
Nonfoil
Border
black
Frame
1993
Pull rate
~1 in 55
Illustrator
Rebecca Guay
Found in
Alliances Booster Pack
Printings2Combos2EDHREC rank#24,721
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0/3
Cumulative upkeep
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Nonfoil-3.8%
$1.26
$0.48 low-$0.27 gapTCGplayer
Cheapest playable copy$1.26· across 2 printings· you're viewing it

Rulings

7 · latest Oct 1, 2008
  • WotCOct 1, 2008

    If an effect asks you to pay life, you can’t pay more life than you have.

  • WotCOct 1, 2008

    Paying cumulative upkeep is always optional. If it’s not paid, the permanent with cumulative upkeep is sacrificed. Partial payments of the total cumulative upkeep cost can’t be made. For example, if a permanent with “cumulative upkeep {1}” has three age counters on it when its cumulative upkeep ability triggers, it gets another age counter and then its controller chooses to either pay {4} or sacrifice the permanent.

  • WotCOct 1, 2008

    Sustaining Spirit won’t prevent you from losing the game if your life total is 0 or less or some other effect causes you to lose the game.

  • WotCOct 1, 2008

    The ability doesn’t change how much damage is dealt; it just changes how much life that damage makes you lose. An effect such as Spirit Link will see the full amount of damage being dealt.

  • WotCOct 1, 2008

    The second ability applies only if your life total is being reduced by damage. Other effects or costs (such as “lose 1 life” or “pay 1 life”) can reduce your life total below 1 as normal.

  • WotCOct 1, 2008

    The second ability is not a prevention effect. It stops unpreventable damage from reducing your life total below 1.

  • WotCOct 4, 2004

    Does not affect damage if you are already at zero or negative life. You still take it all.