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Sustaining Spirit

allAlliances#18rare
{1}{W}
Treatments
Reserved List
Market price · TCGplayer
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All Printings

1 printings across 1 sets
Printings

This is the only printing — Alliances #18.

Card details
Artist
Rebecca Guay
Frame
1993
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernLegal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text

Creature — Angel Spirit

Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

P/T0/3
Abilities
Cumulative upkeep {1}{W}
StaticDamage that would reduce your life total to less than 1 reduces it to 1 instead.
Flavor & art
"Faith is our greatest protector." —Halvor Arensson, Kjeldoran Priest
Illustrated by
Rebecca Guay
Rulings
  • WotCOct 1, 2008

    If an effect asks you to pay life, you can’t pay more life than you have.

  • WotCOct 1, 2008

    Paying cumulative upkeep is always optional. If it’s not paid, the permanent with cumulative upkeep is sacrificed. Partial payments of the total cumulative upkeep cost can’t be made. For example, if a permanent with “cumulative upkeep {1}” has three age counters on it when its cumulative upkeep ability triggers, it gets another age counter and then its controller chooses to either pay {4} or sacrifice the permanent.

  • WotCOct 1, 2008

    Sustaining Spirit won’t prevent you from losing the game if your life total is 0 or less or some other effect causes you to lose the game.

  • WotCOct 1, 2008

    The ability doesn’t change how much damage is dealt; it just changes how much life that damage makes you lose. An effect such as Spirit Link will see the full amount of damage being dealt.

  • WotCOct 1, 2008

    The second ability applies only if your life total is being reduced by damage. Other effects or costs (such as “lose 1 life” or “pay 1 life”) can reduce your life total below 1 as normal.

  • WotCOct 1, 2008

    The second ability is not a prevention effect. It stops unpreventable damage from reducing your life total below 1.

  • WotCOct 4, 2004

    Does not affect damage if you are already at zero or negative life. You still take it all.