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Planar Ally

{3}{W}{W}

Creature — Angel

AFRAdventures in the Forgotten Realms#31common

Her light touches every corner and her wings brush either wall, leaving no place for evil to lurk.

Finishes
Nonfoil · Foil
Border
black
Frame
2015
Illustrator
Marta Nael
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Flying Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
3/3
Flying
Plays as:
Attack Trigger
Market · per finishtrend updated 4h ago · prices as of Oct 15, 2026
$0.01 low-$0.01 gap
$0.02 low-$0.06 gap
Cheapest playable copy$0.23· across 1 printing· you're viewing it

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.25+31.6%30D
30D range$0.19to$0.25Since Feb 2024:H $0.25L $0.01
Foil$0.230.0%30D0.92× nonfoil
30D range$0.22to$0.24Since Feb 2024:H $0.25L $0.05

Other printings

1 totalCompare all printings

Found in

9 productsRounded odds
  • Adventures in the Forgotten Realms Theme Booster Dungeon Theme

    Booster Pack · $28.87

    Nonfoil 1+ per boosterFoil —
  • Adventures in the Forgotten Realms Theme Booster White

    Booster Pack · $10.80

    Nonfoil 1+ per boosterFoil —
  • Adventures in the Forgotten Realms MTGO Redemption Foil

    Box Set · —

    Nonfoil —Foil 1+ copies
  • Adventures in the Forgotten Realms MTGO Redemption

    Box Set · —

    Nonfoil 1+ copiesFoil —
  • Adventures in the Forgotten Realms Draft Booster Pack

    Booster Pack · $8.95

    Nonfoil under 10%Foil under 1%
  • Adventures in the Forgotten Realms Set Booster Pack

    Booster Pack · $12.69

    Nonfoil under 10%Foil under 1%
  • Adventures in the Forgotten Realms Collector Booster Hanger Pack

    Booster Pack · —

    Nonfoil —Foil under 10%
  • Adventures in the Forgotten Realms Collector Booster Retail Pack

    Booster Pack · —

    Nonfoil —Foil under 10%
  • Adventures in the Forgotten Realms Collector Booster Pack

    Booster Pack · $41.83

    Nonfoil —Foil under 10%

Rulings

10 · latest Jul 23, 2021
  • WotCJul 23, 2021

    A player may only have one dungeon in the command zone at a time.

  • WotCJul 23, 2021

    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  • WotCJul 23, 2021

    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  • WotCJul 23, 2021

    Dungeons are removed from the game as a state-based action.

  • WotCJul 23, 2021

    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  • WotCJul 23, 2021

    Moving into a dungeon room will cause its room ability to trigger.

  • WotCJul 23, 2021

    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  • WotCJul 23, 2021

    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  • WotCJul 23, 2021

    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  • WotCJul 23, 2021

    You can only move forward (well, downward) in a dungeon, never backwards or sideways.