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Ezio Auditore da Firenze

{1}{B}

Legendary Creature — Human Assassin

ACRAssassin's Creed#25mythic
Finishes
Nonfoil · Foil
Border
black
Security stamp
triangle
Frame
2015
Pull rate
~1 in 78–468
Illustrator
Fajareka Setiawan
Found in
Assassins Creed Collector Booster Pack · Assassins Creed Beyond Booster Pack
Printings5Combos3EDHREC rank#7,342
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderRestricted
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Menace Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
3/2
Menace
Plays as:
Color MattersCombat Damage Trigger
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Nonfoil+4.8%
$3.08
$1.00 low-$0.50 gapTCGplayer
Foil0.0%
$3.39
$2.49 low$0.74 gapTCGplayer
Cheapest playable copy$3.08· across 5 printings· you're viewing it

Rulings

2 · latest Jul 5, 2024
  • WotCJul 5, 2024

    Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.

  • WotCJul 5, 2024

    When Ezio’s triggered ability resolves, it checks to see if that player has 10 or less life at that time. If they do, you may pay {W}{U}{B}{R}{G}. A second “reflexive” ability triggers when you pay this cost. Each player may respond to that triggered ability as normal, but it doesn’t matter what happens to the damaged player’s life total at that point; when that reflexive triggered ability resolves, that player will lose the game no matter what their life total is.