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Ezio Auditore da Firenze

acrAssassin's Creed#25mythic
{1}{B}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-22
Nonfoil$2.94
Low $1.50Mid $3.04Buylist
Foil$3.12
Low $2.00Mid $3.90Buylist
All finishes · 30d
updated 1h ago
Nonfoil$2.94 +8.1%
Foil$3.12 -8.8%
Card details
Artist
Fajareka Setiawan
Frame
legendary
Language
EN
Border
black
Security stamp
triangle
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelRestricted
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text

Legendary Creature — Human Assassin

Menace

Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.

P/T3/2
Abilities
Menace
StaticAssassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
TriggeredWhenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
Plays as
Color MattersCombat Damage Trigger
Flavor & art
Illustrated by
Fajareka Setiawan
Rulings
  • WotCJul 5, 2024

    Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.

  • WotCJul 5, 2024

    When Ezio’s triggered ability resolves, it checks to see if that player has 10 or less life at that time. If they do, you may pay {W}{U}{B}{R}{G}. A second “reflexive” ability triggers when you pay this cost. Each player may respond to that triggered ability as normal, but it doesn’t matter what happens to the damaged player’s life total at that point; when that reflexive triggered ability resolves, that player will lose the game no matter what their life total is.