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Ghitu Encampment

10eTenth Edition#353★uncommon
Treatments
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updated 2026-06-22
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Card details
Artist
John Avon
Frame
2003
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernLegal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Land

This land enters tapped.

{T}: Add {R}.

{1}{R}: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Abilities
StaticThis land enters tapped.
Activated{T}: Add {R}.
Activated{1}{R}: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Plays as
Creature Land
Flavor & art
Illustrated by
John Avon
Rulings
  • WotCOct 1, 2009

    Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.

  • WotCAug 1, 2008

    A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.