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Ghitu Encampment

Land

10ETenth Edition#353uncommon
Finishes
Nonfoil
Border
black
Frame
2003
Illustrator
John Avon
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
This land enters tapped. {T}: Add {R}. {1}{R}: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Plays as:
Creature Land
Market · per finishtrend updated 6h ago · prices as of Oct 15, 2026
$0.05 low-$0.15 gap
Foil$1.02per TCGplayer0.0%
$1.10 low$0.35 gap
Cheapest playable copy$0.25· across 7 printings· you're viewing it

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.25+13.6%30D
30D range$0.22to$0.25Since Feb 2024:H $0.34L $0.19
Foil$1.02per TCGplayer0.0%30D4.08× nonfoil
30D flat at$1.02Since Feb 2024:H $1.29L $0.76

Other printings

7 totalCompare all printings
Loading other printings

Found in

2 productsRounded odds
  • Tenth Edition MTGO Redemption

    Box Set · —

    Nonfoil 1+ copies
  • Tenth Edition Booster Pack

    Booster Pack · $21.61

    Nonfoil under 10%

Rulings

2 · latest Oct 1, 2009
  • WotCOct 1, 2009

    Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.

  • WotCAug 1, 2008

    A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.