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Card Advantage
Card Advantage concepts like Cantrip, Card Draw, and Draw Payoff, plus 7 more.
Cantrip
Cheap one-mana spells that replace themselves while sculpting draws, like Opt, Preordain, Serum Visions, and Ponder.
Card Draw
Spells and permanents that put additional cards into hand, like Divination, Night's Whisper, Phyrexian Arena, and Rhystic Study.
Draw Payoff
Permanents that reward each card drawn, scaling with draw triggers or doubling draws, like Niv-Mizzet, Parun, The Locust God, and Alhammarret's Archive.
Impulse Draw
Exiles cards from the top of your library and lets you play them for a limited time, like Light Up the Stage, Outpost Siege, and Jeska's Will.
Looting
Draw-then-discard filtering that refills selection without raw card advantage, like Faithless Looting, Merfolk Looter, and Looter il-Kor.
Rummaging
Discard-then-draw filtering where you pitch cards first and then draw replacements, like Cathartic Reunion, Thrill of Possibility, and Big Score.
Scry
Library smoothing that looks at the top cards and bottoms unwanted ones, like Preordain, Opt, Serum Visions, and Crystal Ball.
Second Draw Payoff
Permanents that trigger when you draw your second card each turn, rewarding decks built to draw at least twice, like Faerie Vandal, Irencrag Pyromancer, and Jolrael, Mwonvuli Recluse.
Tutor
Library searches that find a specific card by name or type and put it into hand or on top of your deck, like Demonic Tutor, Vampiric Tutor, and Enlightened Tutor.
Wheel
Hand-reset effects where players discard their hands and draw a fresh batch, like Wheel of Fortune, Magus of the Wheel, and Dragon Mage.