Wheel
Symmetric or one-sided hand resets that make players discard their hands and then draw new ones, refilling everyone at once. Wheel of Fortune and Windfall are the canonical sorceries; Magus of the Wheel puts the same effect on a creature activation; Dragon Mage triggers it on combat damage; Wheel of Misfortune adds a damage twist on top of the discard-and-draw pattern. Distinct from card_advantage.rummaging, where you pay discard as a cost to draw a smaller number, and from card_advantage.looting, where you draw first and then pitch. Also distinct from card_advantage.card_draw spells that simply add cards without dumping the existing hand, and from hand-replacement effects that bottom or exile rather than discard.
Example cards
Also known as
- hand reset
- discard and draw
- refill hand
- draw seven


