Impulse Draw
Exile-and-play card advantage where cards come off the top of your library into exile and you may cast them until end of turn or end of next turn, rather than going to hand. Light Up the Stage exiles the top two after dealing damage; Outpost Siege's Khans mode exiles each upkeep; Jeska's Will offers exile-three as a mode; Harnfel, Horn of Bounty pitches a card to exile the top two. Distinct from card_advantage.card_draw, which puts cards directly into hand, and from card_advantage.cantrip, the cheap self-replacing draw subset. Also distinct from activated.cast_from_exile, which keys off the act of casting a spell already in exile rather than exiling fresh cards from your library for temporary casting.
Example cards
Also known as
- impulsive draw
- exile draw
- red card draw
- exile and play
- temporary draw


