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Yes Man, Personal Securitron

Fallout (PIP)

{2}{W}

Legendary Artifact Creature — Robot

{T}: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Plays as
Card DrawLtb TriggerCreature Token Maker
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

4 printings · from $2.25

Fallout
2024#29CheapestIn products
Fallout
2024#373In products
Extended Art
Fallout
2024#557In products
Surge Foil
Fallout
2024#901In products
Extended ArtSurge Foil

Rulings

3 · latest Mar 8, 2024
  • WotCMar 8, 2024

    If Yes Man isn't on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won't draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man.

  • WotCMar 8, 2024

    When Yes Man's controller leaves the game, if that player wasn't its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired.

  • WotCMar 8, 2024

    When Yes Man's owner leaves the game, Yes Man leaves the game along with that player. It's just doing what it's told.