Wheel of Potential

Modern Horizons 3 (MH3)

Wheel of Potential

{2}{R}

Sorcery

You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Each player may exile their hand and draw a number of cards equal to the amount of {E} paid this way. If seven or more {E} was paid this way, you may play cards you own exiled this way until the end of your next turn.
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