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Turtle Lair

Land

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell. {3}, {T}: Target Ninja or Turtle can't be blocked this turn.
Plays as:
Mana FixerUtility Land
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal

EDHREC #5,620Played in Under 1% of all cEDH decks

Printings
2
Price range
$0.21to$3.47

Versions

2 printings · from $0.21

In products

Rulings

1 · latest Jan 27, 2026
  • WotCJan 27, 2026

    Once a Ninja or Turtle creature has been blocked, activating Turtle Lair's last ability targeting that creature won't cause it to become unblocked.