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Turbulent Shore

Land — Plains Island

({T}: Add {W} or {U}.) This land enters tapped unless your opponents control eight or more lands.
Plays as:
Mana Fixer
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

EDHREC #9,283Played in 2% of cEDH decks with white and blue

Printings
2
Price range
$2.59to$2.60

Versions

2 printings · from $2.59

In products
Reality Fracture Commander
2026#102CheapestIn products
Extended Art

Rulings

2 · latest Aug 21, 2026
  • WotCAug 21, 2026

    If this land enters the battlefield at the same time as any number of lands your opponents control, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.

  • WotCAug 21, 2026

    Unlike some other dual lands, Turbulent Shore has two basic land types. It's not basic, so effects that search for basic lands can't find it, but it does have the appropriate land types for effects such as that of Glacial Fortress (included in the Reality Fracture Commander deck).