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Take Heart

Jumpstart (JMP)

{W}

Instant

Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Plays as
Combat TrickToken Payoff
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Versions

2 printings · from $0.05

Jumpstart
2020#134In products
Guilds of Ravnica
2018#28CheapestIn products

Rulings

2 · latest Oct 5, 2018
  • WotCOct 5, 2018

    If the target creature becomes an illegal target for Take Heart, the spell doesn’t resolve. You don’t gain life.

  • WotCOct 5, 2018

    You can cast Take Heart even if you control no attacking creatures, perhaps because it’s not even your turn. The target creature gets +2/+2 even though you don’t gain life.