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Tainted Remedy

Magic Origins (ORI)

{2}{B}

Enchantment

If an opponent would gain life, that player loses that much life instead.
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 24 known combosEDHREC #6,700

Versions

1 printing · from $7.66

Magic Origins
2015#120CheapestIn products

Rulings

2 · latest Jun 22, 2015
  • WotCJun 22, 2015

    Having more than one Tainted Remedy on the battlefield doesn’t have any noticeable effect on life gain. Once the effect of one Tainted Remedy applies, there is no life gain for the others to apply to.

  • WotCJun 22, 2015

    If more than one replacement effect tries to apply to a life gain event, the player who would gain life chooses the order in which they apply. For example, if a player who controls Alhammarret’s Archive would gain 3 life while Tainted Remedy is on the battlefield, that player may choose to have the 3 life become doubled to 6 life and then lose 6 life. The player may also choose to apply Tainted Remedy first, turning “gain 3 life” into “lose 3 life.” Alhammarret’s Archive would then not apply.