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Suspicious Stowaway // Seafaring Werewolf

Innistrad: Midnight Hunt (MID)

Suspicious Stowaway

{1}{U}

Creature — Human Rogue Werewolf

This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Seafaring Werewolf

Creature — Werewolf

This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Plays as
Card DrawLootingCombat Damage Trigger
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Versions

4 printings · from $0.21

Rulings

9 · latest Sep 24, 2021
  • WotCSep 24, 2021

    Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

  • WotCSep 24, 2021

    Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

  • WotCSep 24, 2021

    Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

  • WotCSep 24, 2021

    If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

  • WotCSep 24, 2021

    If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

  • WotCSep 24, 2021

    If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

  • WotCSep 24, 2021

    If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

  • WotCSep 24, 2021

    If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

  • WotCSep 24, 2021

    Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.