Suspicious Stowaway // Seafaring Werewolf
Innistrad: Midnight Hunt (MID)
Suspicious Stowaway
Creature — Human Rogue Werewolf
This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Seafaring Werewolf
Creature — Werewolf
This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)


