Surge of Salvation
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.Plays as:
Protection Spell
CommanderLegalModernLegalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
- Printings
- 2
- Price range
- $0.38to$0.48
Versions
2 printings · from $0.38
In productsRulings
1 · latest Apr 14, 2023
- WotCApr 14, 2023
The set of permanents that gain hexproof is determined as Surge of Salvation resolves. Permanents you begin to control later in the turn won't gain hexproof. However, the damage prevention effect will apply to all creatures you control throughout the turn, even if you didn't control them (or they weren't creatures) as Surge of Salvation resolved.

