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Summoner's Pact

{0}

Instant

Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Plays as:
Tutor
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

EDHREC #2,995Played in 24% of cEDH decks with green

Printings
5
Price range
$3.10to$8.25

Versions

5 printings · from $3.10

In products

Rulings

2 · latest Mar 19, 2021
  • WotCMar 19, 2021

    If Summoner's Pact is countered, the delayed triggered ability that threatens you with a game loss won't trigger at the beginning of your next upkeep.

  • WotCJun 7, 2013

    Although originally printed with a characteristic-defining ability that defined its color, this card now has a color indicator. This color indicator can't be affected by text-changing effects (such as the one created by Crystal Spray), although color-changing effects can still overwrite it.