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Stirring Wildwood

Land

This land enters tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Plays as:
Mana FixerCreature Land
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

EDHREC #7,483

Printings
9
Price range
$0.26to$7.67

Versions

9 printings · from $0.26

In products
Edge of Eternities: Stellar Sights
2025#129In products
BorderlessGalaxy Foil
Edge of Eternities: Stellar Sights
2025#174In products
BorderlessGalaxy Foil
Ultimate Box Topper
2018#U39In products
Extended Art
Commander 2017
2017#281In products

Rulings

2 · latest Mar 1, 2010
  • WotCMar 1, 2010

    A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.

  • WotCMar 1, 2010

    When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.