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Squall, SeeD Mercenary

Final Fantasy (FIN)

{2}{W}{B}

Legendary Creature — Human Knight Mercenary

Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Plays as
Attack TriggerCombat Damage TriggerToken Payoff
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardLegal

Used in 4 known combosEDHREC #3,698

Versions

6 printings · from $0.93

Final Fantasy
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Final Fantasy
2025#402In products
BorderlessFull Art
Final Fantasy
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Extended Art
Final Fantasy
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BorderlessFull ArtSurge Foil
Final Fantasy Promos
2025#243sIn products

Rulings

5 · latest Jun 6, 2025
  • WotCJun 6, 2025

    A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Squall's first ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat. Similarly, creatures that enter the battlefield attacking later in combat won't be considered when determining whether or not a creature attacked alone.

  • WotCJun 6, 2025

    If Starting Town enters during another player's turn, it'll enter tapped no matter how many turns they've taken.

  • WotCJun 6, 2025

    If a card in your graveyard has {X} in its mana cost, X is 0 for the purpose of determining its mana value.

  • WotCJun 6, 2025

    If an effect restarts the game, Starting Town will enter tapped in the new game unless it's your first, second, or third turn of that game.

  • WotCJun 6, 2025

    Starting Town's first ability cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn.