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Spirebluff Canal

Land

This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.
Plays as:
Mana FixerFast Land
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal

EDHREC #1,576Played in 1% of cEDH decks with blue and red

Printings
7
Price range
$4.49to$15.79

Versions

7 printings · from $4.49

In products

Rulings

2 · latest Sep 20, 2016
  • WotCSep 20, 2016

    If one of these lands enters the battlefield at the same time as one or more other lands (due to Oblivion Sower or Warp World, perhaps), it doesn't take those lands into consideration when determining how many other lands you control.

  • WotCSep 20, 2016

    If one of these lands is your first, second, or third land, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.