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Soulbright Flamekin

Masters 25 (A25)

{1}{R}

Creature — Elemental Shaman

{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 62 known combosEDHREC #7,521

Versions

5 printings · from $0.16

Masters 25
2018#151CheapestIn products
Lorwyn
2007#190In products

Rulings

3 · latest Mar 16, 2018
  • WotCMar 16, 2018

    Soulbright Flamekin's ability uses the stack and can be responded to. Because it has a target, it's not a mana ability, even if you know that it will produce mana.

  • WotCMar 16, 2018

    When Soulbright Flamekin's ability resolves, it counts the number of times that same ability from that same creature has already resolved that turn. A copy of this ability (created by Rings of Brighthearth, for example) will count toward the total. Abilities from other creatures with the same name don't count towards the total. Neither does an ability that didn't resolve because its target was illegal.

  • WotCMar 16, 2018

    You add eight red mana only the third time Soulbright Flamekin's ability resolves in a turn. You won't get the bonus the fourth, fifth, sixth, or any subsequent times in that same turn.