Skip to content

Seize the Initiative

{W}

Instant

Target creature gets +1/+1 and gains first strike until end of turn.
Plays as:
Combat Trick
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

EDHREC #29,945

Printings
1
Price
$0.05

Versions

1 printing · from $0.05

In products
Scars of Mirrodin
2010#20CheapestIn products

Rulings

1 · latest Jan 1, 2011
  • WotCJan 1, 2011

    A creature that gains first strike after other creatures with first strike or double strike deal combat damage in the first combat damage step will still deal damage in the second combat damage step.